Flash Special Ammunition
This class of weapon is comprised of all non-lethal ammunitions that cause temporary incapacitation through sensory receptor overload.
A miniature affected by Flash Special Ammunition only can perform Short Movement Skills (Except Discover) and those which don’t require LoF for execution. The figure also cannot use any Special Skill which requires LoF to be employed. Moreover, the target will automatically fail the Guts Roll required after the BTS Roll, unless he possesses the V: Courage Special Skill or equivalent.
Criticals with Flash Ammunition directly apply its effects and deny a BTS Roll.
The Total Immunity Special Skill is ineffective against this kind of ammunition.
The effect of the Flash will prevail until the end of the Player Turn in which it was fired.
Flash Special Ammunition emits concentrated discharges of light and sound that stun a target. This term is also used to refer to hyper-concentrated data discharges which can saturate the receiver ports of automated targets. Usually, the massive discharge of the Flash interferes with the vision and/or sensors of the target, provoking blindness and disorientation. In biological beings, it affects the inner ear, causing nausea and dizziness. For inorganic troops, the sensory discharge provokes a collapse of control systems, with a similar effect to that caused in biological beings.
Ed infine le granate flash
Non-lethal grenades which emit the equivalent of a Flash Pulse in a Circular Template radius. All figures affected by the Circular Template must make a BTS Roll against Damage 13. If the roll is failed, then the Flash Ammunition effect must be applied. This effect will persist on those figures until the end of the Player Turn when the grenade was launched. Flash Grenades are included in the Grenades category and apply the same rules.
Flash Grenades are a non-lethal weapon in common use by tactical police units, antiterrorist forces and paramilitary teams which operate in Homeland Security roles. This special type of grenade is used to confuse, disorient, or distract any potential threat that could be in a closed room. Flash Grenades can seriously degrade the combat effectiveness of affected personnel for a limited time. It is a weapon used to incapacitate people, generally without causing serious or permanent injury. For that reason it is often employed to clear entrance points in blind fire situations, with no fear of harming civvies.
nella descrizione dice che una miniatura colpita da munizioni Flash speciali solo in grado di eseguire brevi capacità motorie (Salvo Discover) e quelle che non richiedono LOF per l'esecuzione
1°la traduzione della prima parte è giusta?
2°se la traduzione è giusta la schivata può essere fatta in ora da una miniatura colpita da una munizione flash?
[Modificato da EBonny. 21/12/2009 14:21]